Cryptoria week 3!


Week 3 of cryptoria!

List below of new things and video for week 3 update :)

Added:

- Added picking up monsters - Icons can be pressed to pick up creatures.

- Added temp unit icons for creatures that are being held.

- Added levelups and logic behind the stats.

- Made it so Workers continue mining if there is another tile nearby.

- Added Walking animations and charging animations.

- Added a special icon for elite npcs like the lords and overlord.

- An Event System has been added to give info to the player.

- Added a chicken Coop model.

- Added an animation for claiming walls and tiles.

- Added a time to claim walls and tiles. 1 second for tiles - 25 seconds for walls.

- Added a create worker spell.

- Added a graveyard building.

- Added a combat window

- Added the Molebear

- Added the Sorcerer

- Added a Trainingroom and training dummy

- Added a LibraryRoom and bookcase

Changed:

- Added a condition to the gateway for it to start spawning enemies. Level 1 has 1 orc as its condition.

- Changed the Fog of war to be a cube instead of a plane texture.

- Changed max mana to from 1000 to 10.000.

- Changed the health flowers to exist half a second after hovering over them / combat ends.

- Doubled the size of walls.

- Worker speed reduced from 2.0 to 1.5 but given a scaling increase in speed with level. (lvl 3 workers is faster than 2.0)

- Reduced Map size of level 1 by half.

- Speed has also been adjusted for all creatures , they will now move normally when in combat or going towards the flag. But when they are working or in an idle state they will move slower and walk instead of run.

- Made sleeping restore less hp - from 10 per second to 2 per second.

- Reworked the UI to instead have three layers.

- Made all flowers be green to match the color.

- Sleeping is not restored at a rate of 10% per second instead of 2% per second.

- Removed the overlord and made it into a dungeon heart.

- Removed the Make Worker button and added a create worker spell.

- Reworked the combat system to be in combatbehaviours and abilities (Scriptableobjects)

Fixed:

- Fixed a bug where the map reveal could go outside the bounds of the map.

- Fixed Gold not working correctly.

- Fixed a bug where a creature could get stuck in a color.

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